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Old Aug 29, 2012, 06:49 AM // 06:49   #41
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Personally, I'm not too keen on GW2. Played it for the majority of today, and I have a lot of complaints.

To summarize, it feels like they had us put on blinders and introduced us to a skill system designed for special ed students.

The combat feels stiff
Lack of overall skill customization
Personal story lines feel forced
Overflow queues
Event grinds

The only props I can muster to give GW2 is for it's graphics and including the ability to jump, neither of which count for much IMHO.
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Old Aug 29, 2012, 06:55 AM // 06:55   #42
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The biggest thing I miss is point to click. I can understand why, since they don't want you to draw a path from the ground to a vista, but it's still annoying. They should limit it to a certain Z-axis height.
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Old Aug 29, 2012, 11:40 AM // 11:40   #43
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Character creation is starting to piss me off.

Yesterday the login servers for character creation were swarmed or down (needed for the last step).

Today i was almost done creating a character, i get suddenly kicked back to the char creation start screen, ALL progress gone. Grrrrr.
Maybe i took to long, those facial features take me alot time.
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Old Aug 29, 2012, 12:54 PM // 12:54   #44
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You can still move with your mouse... you just can't click-to-move. There's a difference, and yes, click-to-move has been removed from the mechanics.

However, you can do the same alternative mouse movement available in GW1 - hold down both L & R mouse keys and direct yourself by moving the mouse (or, in my case, by thumbing the trackball).

I still love GW1... its place in my top 5 games of all time is forever secure. I think, however, that somewhere there's a disconnect between what ANet has been telling us for years and what GW1 fans (in particular) have been hearing... that becomes really clear while reading Map Chat in GW2. This really was a completely new game set in our same beloved Tyria. I think we're only just now truly seeing how true that really is.

GW2 has a pretty steep learning curve - it doesn't actually matter what ones previous MMO experience has been... if a player hasn't been haunting Guru2, fansites & YouTube throughout the last year+ of development, they're now missing out on so much that makes GW2 move into the realm of "amazing." The devil - or in this case, the diamond - is in the details.

Just one example: I have already encountered no less than (and possibly more I don't remember) twenty different people asking in Map Chat if someone can "run" them to other cities. Just a few hours ago I stood in the Asuran starter zone watching someone ask, "how much should I offer for a run to Lion's Arch?" This wasn't someone trolling... another player offered to show them how to get there through Rata Sum and they accepted.

I adore GW2, and I'm a huge ANet fan, but in my opinion they've done a rather poor job of helping their own existing fan base transition to the new game. Most of us love GW1 for a reason - and somewhere in our reason is the fact that it IS so different from other MMOs. ANet has vocalized similarities like not having to worry about kill steals/griefing/loot stealing - a big plus for GW1 players and a big difference from other MMOs - and that's great. But more effort should have been put into outlining the differences between their own two titles, and doing so in such a way that moving from GW1 to GW2 would be easier.

It's a big adjustment. And worse, you damn near need a degree in "Guild Wars 2 Details" to enjoy the game. There's so much to learn it's overwhelming if you haven't followed it through development - and by "followed" I really mean "obsessed over it." I'm one of the ones who obsessed over it and I'm STILL finding myself confused by the most mundane things.

But - I'm also finding that being patient with my own confusion and my own learning pace is turning out to be exceptionally rewarding.

If I can get so lost in your world that I've been actively interacting with the game for hours... and haven't actually had to kill anything if I didn't want to... all because I've found some secret passage you hid away inside the "safe" zone of a city that leads me to a treasure chest that gives me a nice reward?

You've done something enormously right.
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Old Aug 30, 2012, 08:42 PM // 20:42   #45
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I have voiced my extreme dislike in no point-and-click already, so I'll leave that one alone.

I do NOT like the HUGE move away from GW1. I think they devoted a whole lot of resources for nothing. For example: Divinity's Reach. The ONLY thing you do is map it out? Really??? Mapping????? Yeah, the graphics are pretty, but......SO WHAT!!!???? And PLEASE allow me the opportunity to cut all the fanbois off before they start foaming at the mouth to claim it plays a role in your personal storyline: what few times you have to progress the line by going into it, they could have simply integrated it into another location!

And I don't really see what is so great about 150 people throwing the smackdown on 1 boss! Dodging and jumping don't mean CRAP to THAT!!

I've said it before, and I'll say it again: GW2 was designed to cater more to a PvP player base and less to a PvE player base. In my opinion, that was a foolish move, considering PvE is where they've been getting their money for YEARS now!
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Old Aug 30, 2012, 09:05 PM // 21:05   #46
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tried a char in GW2 on someone's account, its way harder than GW for me, so i'll never buy it... just as i predicted

if the start is that hard, the healing is that low and its recharge high, and gotta get help from others alot, no thx

so as addition to my first "no" post.... "HELL NO to GW2 for me"

tbh, its not the system, its the difficulty for me (remember, i'm slow due to some handicaps)

Last edited by Ayuhmii Shanbwa; Aug 30, 2012 at 09:08 PM // 21:08..
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Old Aug 30, 2012, 09:15 PM // 21:15   #47
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Quote:
Originally Posted by Saldonus Darkholme View Post
I've said it before, and I'll say it again: GW2 was designed to cater more to a PvP player base and less to a PvE player base. In my opinion, that was a foolish move, considering PvE is where they've been getting their money for YEARS now!
pvpers i know would disagree, not would, they do, we think it sucks, at least all my friends i've seen since they tried GW2, perhaps for a broader view have a look at qq forums, but anyway, we agree on the crucial matter, bad control affects both pve and pvp, anet have taken the basic movement control of gw1 and many other games and thought they can do better, and failed
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Old Aug 30, 2012, 09:46 PM // 21:46   #48
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I want my 7 Heroes!
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Old Aug 30, 2012, 09:52 PM // 21:52   #49
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I find the PvP to be far superior to the the original Gw's and so far I am enjoying the PvE heavily. It isn't the same game at all so either find new things you like or its not for you. I have my gripes but it is still early enough in the game that they will get fixed. I know most of you weren't around for original gw beta/ release like I was but the game had tons of annoying things. Refund points for attributes to name just one.
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Old Aug 30, 2012, 09:53 PM // 21:53   #50
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Refund points were around for quite a while after release too!

Have to agree, the control and UI are terrible. Camera too is mind-bogglingly bad. Entering into one of those building instance dungeons you are just fighting with the camera all the time while being jumped by enemies that you can't see because of the camera. Too early to say yet, but the compass seems useless compared to the GW equivalent.

Latest annoyance for me is npc that follows you around and stands in your face so that the F key is useless! There isn;t even anything to talk to him about!

Bottom line: GW felt different to all other MMOs, GW2 feels the same but with bad UI and control.
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Old Aug 31, 2012, 10:47 AM // 10:47   #51
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Quote:
Originally Posted by spun ducky View Post
I find the PvP to be far superior to the the original Gw's and so far I am enjoying the PvE heavily. It isn't the same game at all so either find new things you like or its not for you. I have my gripes but it is still early enough in the game that they will get fixed. I know most of you weren't around for original gw beta/ release like I was but the game had tons of annoying things. Refund points for attributes to name just one.
...and despite that example of what not to do and the near universal approval of the current GW1 respec system**, in GW2 we have to pay to respec.

(...and to fast travel and to repair damaged equipment, for some unjustifiable reason. Given that the more you get downed, the more fragile you get and the more easily you become defeated and will pretty much miss the rest of the event, additional punishment is unnecessary. And coinage is rare enough that gold sinks are just a kick in the teeth.)

** (ie, respec any time and as much as you want, as long as you are in a safe area; in GW1, that was towns and outposts, in GW2 that could translate to the cities and near any of the numerous waypoints that aren't under the effects of a dynamic event)

Last edited by ogre_jd; Sep 02, 2012 at 11:10 AM // 11:10..
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Old Sep 01, 2012, 08:03 PM // 20:03   #52
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I miss the mouse-point-to-go movement of GW1, but I can probably remap controls to get a similar effect. Other than that... I'm confused, and I hates being confused.

It's a good job I also bought the GW2 GuideBook. My bedtime reading I thinks.
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Old Sep 01, 2012, 11:13 PM // 23:13   #53
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I can see the probs for the "click to move" crowd. I have never been a clicker so it feels totally the same to me. The animations are more fluid in gw2 to me. It moves a little slower, but yeah it's a different game. I love both games to be perfectly honest, but the one thing that shines in gw2 above all else is the game world. It is a living, breathing, Tyria that feels like the NPC's and players live there. The attention to detail that ArenaNet took with that game is astonishing. From the Shiverpeaks to swimming in the ocean south of LA along island chains there is breathtaking. The puzzles are fantastically created the deeper in you go. The DE chains get more complex and I have already seen some in the 40-50 level range that have gone down very different paths than the first time I played them. I had a whole group of NPC's do something completely different in the exact same spot in the game world than the first time I played the event.

Buying the box just to see the locations in Tyria is worth it. If all you care about are combat mechanics and GW2 isn't your cup of tea, then that is understandable.
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Old Sep 02, 2012, 03:55 AM // 03:55   #54
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I miss playing as a monk
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Old Sep 02, 2012, 08:14 AM // 08:14   #55
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SOO much complaining.

Anet isn't to be blame, they did WARN and TELL everyone that GW2 will be a completely different game! You should probably already know that before buying the game. Obviously should have done more research, since you head 2 years to do so.

Maybe if you guys play the game, without comparing it so much to GW1, you guys might enjoy it.

GW1 is dead, its time to move on. I know some of you wont admit it, cause your still so in love with GW1.

Don't get me wrong i love GW1, played for 6 years. I recently log back on, and it looks pretty dead. Face it, GW1 was a great game and has it golden days, but 85% of the GW1 community is gone, and its not coming back.
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Old Sep 02, 2012, 10:46 AM // 10:46   #56
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Originally Posted by xgottadollax View Post
SOO much complaining.

Anet isn't to be blame, they did WARN and TELL everyone that GW2 will be a completely different game! You should probably already know that before buying the game. Obviously should have done more research, since you head 2 years to do so.

Maybe if you guys play the game, without comparing it so much to GW1, you guys might enjoy it.

GW1 is dead, its time to move on. I know some of you wont admit it, cause your still so in love with GW1.

Don't get me wrong i love GW1, played for 6 years. I recently log back on, and it looks pretty dead. Face it, GW1 was a great game and has it golden days, but 85% of the GW1 community is gone, and its not coming back.
useful, however, perhaps if you read my post, you'd understand, as for ''it's another game, well done, i hadn't realised that, and ''Anet isn't to blame'' i didn't realise that either, perhaps it's just a manifestation of market instability? i didn't play with 85% of the community, i'm a pvper, i don't really care about pver's opinions, the movement controls are bad, end of

''Obviously should have done more research, since you head 2 years to do so'' i've no idea what you mean here, unless it's the research people who started playing GW1 2 years ago did, i started in june 05, with no research, my gf was playing it, anyway, a helpful post, you've persauded me to go back to gw2...oh wait
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Old Sep 02, 2012, 01:04 PM // 13:04   #57
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Quote:
Originally Posted by xgottadollax View Post
SOO much complaining.

Anet isn't to be blame, they did WARN and TELL everyone that GW2 will be a completely different game! You should probably already know that before buying the game. Obviously should have done more research, since you head 2 years to do so.

Maybe if you guys play the game, without comparing it so much to GW1, you guys might enjoy it.

GW1 is dead, its time to move on. I know some of you wont admit it, cause your still so in love with GW1.

Don't get me wrong i love GW1, played for 6 years. I recently log back on, and it looks pretty dead. Face it, GW1 was a great game and has it golden days, but 85% of the GW1 community is gone, and its not coming back.
Should have done research to buy a game? Don't think so - I don't remember being WARNED and TOLD it was a completely different game. Implicitly, by connecting the Hall of Monuments, it would be sensible to assume some kind of similarity. Calling it Guild Wars 2 is manipulative, opportunistic marketing on their part.

Also, for a game to be delayed for a matter of years and still be so unpolished is mind-boggling. It was foolish of me to spend £60 pre-ordering it.

Last edited by makosi; Sep 02, 2012 at 01:31 PM // 13:31..
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Old Sep 02, 2012, 02:55 PM // 14:55   #58
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Quote:
Originally Posted by makosi View Post
Should have done research to buy a game? Don't think so - I don't remember being WARNED and TOLD it was a completely different game. Implicitly, by connecting the Hall of Monuments, it would be sensible to assume some kind of similarity. Calling it Guild Wars 2 is manipulative, opportunistic marketing on their part.

Also, for a game to be delayed for a matter of years and still be so unpolished is mind-boggling. It was foolish of me to spend £60 pre-ordering it.
Good point. And there's the concept of providing fans what they want to keep them. When the third or fourth Rocky movie was made, the character Rocky didn't make a transition into wrestling in the Olympics. That wouldn't have gone over well with Rocky fans. There has got to be a way to make a game like GW 1 but with an open world and all that and more advanced visuals and controls and more. A lot of GW 1 gamers have gotten used to the controls and gameplay to the point where it's like driving or being natural with a musical instrument. Why change it up?

Last edited by Linksys; Sep 02, 2012 at 02:58 PM // 14:58..
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Old Sep 02, 2012, 04:11 PM // 16:11   #59
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Quote:
Originally Posted by xgottadollax View Post
SOO much complaining.

Anet isn't to be blame, they did WARN and TELL everyone that GW2 will be a completely different game! You should probably already know that before buying the game. Obviously should have done more research, since you head 2 years to do so.

Maybe if you guys play the game, without comparing it so much to GW1, you guys might enjoy it.

GW1 is dead, its time to move on. I know some of you wont admit it, cause your still so in love with GW1.

Don't get me wrong i love GW1, played for 6 years. I recently log back on, and it looks pretty dead. Face it, GW1 was a great game and has it golden days, but 85% of the GW1 community is gone, and its not coming back.
Guildwars is NOT dead. Just because YOU like the other game better does not mean everyone else will. I am just fine with playing the first (and best) guildwars. I enjoy playing with my heroes (and husband), I play a ritualist and like to monk. I like to pick ALL of my skills, I like having a secondary profession so I can use ALL of the skills that were made for the game. I use my mouse to click and move....none of this is available in that other game. I also HATE having 1000000 little kids playing in my instance. 8 players is plenty to deal with at one time. I do NOT like guildwars 2, I will NOT play it, nor will I buy it. It moved too far from what guildwars is for me to even think of it as a 'sequel'.

and as for the community being gone....that doesnt affect me, my hubby or our heroes.
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Old Sep 02, 2012, 07:28 PM // 19:28   #60
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So many issues that ruin the experience.The worlds is nasty. And will cost real money to get all my friends from GW together to play.Major RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOup!That said,changing worlds can't be done at the moment.Can't register on the gw2 guru.Not much to praise right now.Looks like GW still rules.The noobie won't last as long without some big changes.Same stuff being repeated over and over will get old real quick.
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